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Tag Archives: gps

While many write about the various ways that the Internet makes us less safe, namely cyberbullying or being attacked by someone you met on Craigslist, it is also important to look at the new possibilities the web creates to ease suffering occurring in the physical world. When the Cyborgology editors recently spoke to WYPR about cyberbullying, we also discussed cybersupport, as is the case of Dan Savage’s It Gets Better YouTube project. The folks at WYPR also pointed us to another interesting example, the Egypt-based Harassmap created by a group of volunteer techno-activists. According to this report [.pdf], 83% of Egyptian women and 98% of female travelers to this country report being harassed. Given the very limited legal recourse for women in Egypt, this online tool is one way to provide voice to the vulnerable.

The map above is a screen-shot from the Harassmp site. Women in Cairo can report incidences of sexual harassment from their mobile phones via text message. The incident that occurred in the physical world is then digitized as a plot on the map using the phone’s GPS. This provides the masses a reality now augmented with a digital layer that seeks to “act as an advocacy, prevention, and response tool, highlighting the severity and pervasiveness of the problem.” The story of social media is not just how it harms people, but also how it helps.

View the map here. More information here (scroll down for English).

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While many write about the various ways that the Internet makes us less safe, namely cyberbullying or being attacked by someone you met on Craigslist, it is also important to look at the new possibilities the web creates to ease suffering occurring in the physical world. When the Cyborgology editors recently spoke to WYPR about cyberbullying, we also discussed cybersupport, as is the case of Dan Savage’s It Gets Better YouTube project. The folks at WYPR also pointed us to another interesting example, the Egypt-based Harassmap created by a group of volunteer techno-activists. According to this report [.pdf], 83% of Egyptian women and 98% of female travelers to this country report being harassed. Given the very limited legal recourse for women in Egypt, this online tool is one way to provide voice to the vulnerable.

The map above is a screen-shot from the Harassmp site. Women in Cairo can report incidences of sexual harassment from their mobile phones via text message. The incident that occurred in the physical world is then digitized as a plot on the map using the phone’s GPS. This provides the masses a reality now augmented with a digital layer that seeks to “act as an advocacy, prevention, and response tool, highlighting the severity and pervasiveness of the problem.” The story of social media is not just how it harms people, but also how it helps.

View the map here. More information here (scroll down for English).

by nathan jurgenson

Tim O’Reilly coined the phrase “Web 2.0”, and while the term has been differently used, I have boiled it down to the recent explosion of user-generated content (thus the focus on prosumption). This past summer, O’Reilly has declared another new era, what he calls “Web Squared”:

“There’s […] a qualitative change happening as the Web becomes more closely integrated with the real world via sensor-based smart phone applications. Web Squared is another way of saying “Web meets World.”

Wikitude3We can boil this phrase (if one wants to even preserve it) down to a fundamentally important trend: the increased blurring of the digital and material worlds. This trend has been discussed in some of my previous posts on “geotagging” and “location awareness”. These tools, often used via “smart”, GPS-enabled mobile phones, track and display users’ geographic locations in many different ways, such as on one’s Facebook or Twitter accounts. I have argued that (1-macro) these technologies are the further intrusion of capitalism into increasingly intimate aspects of our selves and lives, and (2-micro) the documentation of one’s location is a new task of performing the self and identity, fueling the ‘digital culture of narcissism’.

In addition to “geotagging” and “location awareness”, another important trend is that of “augmented reality”: the merging of material reality with digital information, as well as the augmentation of digitality with materiality (note that this later trend is not focused on by either O’Reilly or the Wikipedia article). Google’s Street View gives us this implosion, and real-time versions of this already exist, as evidenced by the video below. Google’s Picasa can now recognize billions of people’s faces and tag them automatically. Video games have been trending towards the addition of materiality, most dramatically when the Nintendo Wii took the market by storm by making the digital game play less about pushing buttons, and more about traditional material-world movements. Sony has announced that it will also release a “motion controller” for the Playstation 3 system and Microsoft is creating a motion controller for the Xbox 360 that will also incorporate a camera, depth sensor and a microphone, creating a video game experience where one does not have to push any buttons at all.

This speaks to a fundamental way of conceptualizing and theorizing the Internet specifically, and spaces and places generally: that digital and material realities dialectically co-construct each other. For example, social networking sites (e.g., MySpace, Facebook) are not separate from the physical world, but rather they have everything to do with it, and the physical world has much to do with digital socializing. No longer can we think of a “real” world opposed to being “online”. Instead, we need to think with a paradigm that centers on the implosion of the worlds of bits and atoms into the augmented reality that has seemingly become ascendant. ~nathan